SignalRail



        
      

Options

Working the panel

Signal       left click it, then the exit: set a route
             right click: cancel the route
             right click with no route, or Shift: menu
             (auto working, replacement, reminder, information)
Points       left click: key over    right click: centre the key
             right click when centred, or Shift: menu
Train        left click it or its description: its timetable window
Berth        left click when empty: type a description
             right click: menu (interpose, cancel, swap, ARS off)
ARS          the ARS buttons switch automatic route setting on for
             each part of the panel. A description ARS is not working
             shows pink: no schedule, or switched off for that train.
Crossing     left click: lower the barriers, then once they are DOWN
             confirm the crossing clear; signals over it need both.
             Barriers lower by themselves for a route and rise behind
             the train. Right click: menu, with raise.
Failures     a failed track shows occupied, failed points flash, a
             failed signal goes dark. The technician is on the way;
             meanwhile drivers ring from the red signal (F3) and can
             be told to pass it at danger and examine the line.
Messages     click to acknowledge alarms
Overview     click or drag to move the view

Space pause  Arrows, drag, wheel pan  1 2 3 zoom  Esc drop a selection
F1 help  F2 trains  F3 phone calls  F4 score  F6 players  F9 options

Co-op: host a session and give the others its code. A signal another
player has clicked flashes in their colour. Only the host sets the
speed, and may keep each player to one workstation.

Chained: host with the neighbouring panels and trains run through
from one to the next. Each player picks a simulation to sit at before
joining; a panel with nobody at it is worked by ARS.